Void Rivals #35 (Image Comics, 10/28/26): Writer Robert Kirkman and Artist Conor Hughes conclude the plight of the castaways when Predacron loses his leverage and a surprise acquaintance arrives. Kirkman’s script wraps up the latest leg of the journey with a shocking number of convenient developments. Verdict: Gets the job done with more than one hand wave.
Credits:
- Writer: Robert Kirkman
- Artist: Conor Hughes
- Colorist: Patricio Delpeche
- Letterer: Rus Wooton
- Cover Artist: Lorenzo De Felici (cover A)
- Publisher: Image Comics
- Release Date: October 28, 2026
- Comic Rating: Teen
- Cover Price: $3.99
- Page Count: 32
- Format: Single Issue
Covers:
Analysis of Void Rivals #35:
First Impressions:
I’ve been high on the last few issues because Robert Kirkman’s lack of focus was corrected, and we could focus on the important matters at hand, like ROM the Space Knight’s addition to the cast. That said, I didn’t expect the conflict to wrap up so suddenly and easily.
Recap:
Void Rivals #34 begins with Skuxxoid chastising the loss of Rockerroid before learning it was sold and racing to catch the buyers, discovering that Proximus had purchased it. Elsewhere, ROM explains his plan to find a ship to get the castaways home, but a nefarious bounty hunter named Predacron arrives to capture him for the Galactic Authorities, forcing ROM and Carpet to fight while Pythona attempts to steal the hunter’s ship. Darak and Solila ignore ROM’s warning and join the battle, which is interrupted when another ship carrying Skuxxoid arrives.
Plot Analysis (SPOILERS):
Void Rivals #35 begins with Skuxxoid scoffing at Predacron’s command to stay out of his fight with ROM. Suddenly, out of nowhere, Pythona exits Predacron’s ship with Predacron’s children as hostages, forcing the bounty hunter to give up the fight. Moved by the presence of children, Skuxxoid cuts off his arm and offers it to Predacron as proof that he killed Skuxxoid, which will earn him a much bigger bounty than if he had captured ROM.
Suddenly, an armored individual steps forward to implore Pythona to establish a truce with ROM and Skuxxoid. It’s Akronus, who survived with the help of the Junkkions by crafting an armored suit. Pythona is relieved that Akronus is alive but enraged that he defiled his body by wearing mechanical armor. After a brief fight, Pythona agrees not to kill Akronus for his blasphemy. Instead, opting to let Golobulus render judgment when they return to Earth.
The issue ends with ROM bartering a deal for Skuxxoid to transport everyone off the planet in Rockerroid. Once aboard, Darak and Solila are surprised to meet Proximus, who reveals himself to be Solila’s brother, Polada.
How is the story in Void Rivals #35?
On the one hand, Robert Kirkman’s script wraps up the castaway adventure in a neat little bow by knotting up several subplots together and getting everyone off the planet. Reaching the end is one thing, but the trouble lies in the “How?” Kirkman relies on several hand-waving shortcuts and out-of-the-blue contrivances to get readers where he wants to go. The result is one of the more egregious examples of “And then… And Then… And then…” writing that you’ll find, which is not a good thing.
How is the art in Void Rivals #35?
Conor Hughes capitalizes on his time on the title by rendering some of the best art we’ve seen since issue #1. Hughes’ line work is super clean. The brief bit of action is energetic and transitions smoothly from panel to panel. The character designs and overall anatomy carry depth and weight. Plus, Patricio Delpeche’s vibrant colors are a perfect fit for a wildly alien world.
Characters
Void Rivals #35 carries an ensemble cast, but Pythona takes up the meatiest position throughout the issue. She creates a hostage situation with children, which ends the central conflict. She experiences a range of emotions when Akronus arrives because her ideological beliefs are challenged, and she witnesses inter-character caring and sacrifices among the co-characters, giving her something to consider about the superiority of Cobra-La’s anti-mechanical stance.
Originality & Concept Execution
Kirkman earns points for wrapping up more than one conflict in neat packaging, but the pluses are almost entirely washed out by the negatives of taking shortcuts to get there. The end result feels complete but unsatisfying. In short, Kirkman got there, but he cheated a little bit to do it.
Pros and Cons
Art Samples:
The Scorecard:
Writing Quality (Clarity & Pacing): 2/4
Art Quality (Execution & Synergy): 3.5/4
Value (Originality & Entertainment): 1/2
Final Thoughts:
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Void Rivals #35 wraps up the conflict with Predacron and the trial of the castaways with a resolution that’s overstuffed with contrivances and shortcuts. Kirkman’s completes the leg of this journey, but the way it happens is lackluster. Thankfully, the art team keeps the story moving with energy and visual appeal.
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