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Void Rivals 34 featured image

Void Rivals #34 Review – Enter the Predacron

Posted on September 23, 2026

Void Rivals #34 (Image Comics, 9/23/26): Writer Robert Kirkman & artist Conor Hughes turn the castaways’ predicament from bad to worse when a bounty hunter arrives, looking for ROM. Kirkman’s action-packed issue delivers thrilling fisticuffs and finally brings two threads together. Verdict: A fun issue.

Credits:

  • Writer: Robert Kirkman
  • Artist: Conor Hughes
  • Colorist: Patricio Delpeche
  • Letterer: Rus Wooton
  • Cover Artist: Lorenzo De Felici (cover A)
  • Publisher: Image Comics
  • Release Date: September 23, 2026
  • Comic Rating: Teen
  • Cover Price: $3.99
  • Page Count: 32
  • Format: Single Issue

Covers:

Void Rivals 34 cover A
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Void Rivals 34 cover B
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Void Rivals 34 cover C
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Void Rivals 34 cover A
Void Rivals 34 cover B
Void Rivals 34 cover C

Analysis of Void Rivals #34:

First Impressions:

A new, original character enters the fray to spice things up, but I was hoping for Robert Kirkman to tie up loose ends before making things more complicated. Thankfully, this issue does both… sort of.

Recap:

Void Rivals #33 picked up immediately from the previous issue as ROM the Space Knight introduced himself to Darak and Solila and offered to help, only to be attacked by Pythona, whom he easily subdued with Carpet’s assistance. The skirmish awakened a giant, frog-like beast beneath them, but ROM and Carpet calmly sent it back into hibernation before the group explained their circumstances, prompting ROM to search for useful tools. Elsewhere, Skuxxoid finally returned home and confronted the Junkions over the condition of Rockerroid.

Plot Analysis (SPOILERS):

Void Rivals #34 begins with Skuxxoid chastising the loss of Rockerroid. They explain they sold it, and Skuxxoid can catch the buyers is her hurries. Skuxxoid does just that and finds Rockerroid was bought by Proximus(???)

Elsewhere, ROM explains he has a plan to get the castaways home. He intends to leave the planet and search for a ship they can use. Before he leaves, a ship arrives out of nowhere. The pilot is a nefarious bounty hunter – Predacron – sent to capture ROM for the Galactic Authorities. ROM tells the castaways to stay back while he and Carpet fight Predacron.

Pythona decides to steal Predacron’s ship while he’s distracted with the fight. Darak and Solila decide to ignore ROM’s warning and join the fight. The issue ends with a break in the battle when another ship containing (a) Skuxxoid arrives.

How is the story in Void Rivals #34?

Robert Kirkman’s script gets you blood pumping and your wow meter wiggling just a little bit. The witty banter, mostly coming from Darak is fun, ROM’s fight with Predacron (a new creations from Kirkman) is exciting, and there are several twist surprises to keep you engaged and on your toes.

That said, the downside of this issue is what it DOESN’T contain. There’s no clarity about which Skuxxoid arrived. It’s unclear when or why Proximus purchased Rockerroid from the Junkions. And there’s absolutely no update on the Sacred Ring. This is the danger of having too many thread going at once. When you decide to pare things down and focus, the dangling threads get ignored for too long.

How is the art in Void Rivals #34?

Conor Hughes is the artist to beat on this series. He brings the right kind of energy and alien “goopery” to sell these weird characters in their weird environments with weird abilities. Compared to mainstay artist Lorenzo De Felici, Hughes’s style is more elastic, verging on cartoonish, but it suits the material well, walking the fine line between Teen-serious and kiddish.

Characters

ROM takes the spotlight in this issue, with Darak following close behind in the secondary spot. ROM is as level-headed and caring as ever, even in the midst of a life-and-death struggle. On the other hand, Darak’s rogue-ish recklessness is immediately charming, which both endears him to and annoys Solila.

Originality & Concept Execution

This issue earns points for originality simply because you’ll have no idea where the story is headed. Kirkman interweaves so many elements – sometimes going in unrelated or even completely opposite directions – that it’s impossible to predict the outcome. You could argue that the unpredictability of the story is too much, but that depends on how well (or not) Kirkman sticks some kind of landing.

Pros and Cons

What We Loved
  • Fun action
  • Entertaining art
  • Surprising twists
Room for Improvement
  • The prologue’s ending is poorly concluded
  • The surprise ending is poorly explained
  • A new character risks convoluting an already convoluted story.

Art Samples:

Void Rivals 34 preview 1
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Void Rivals 34 preview 2
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Void Rivals 34 preview 3
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Void Rivals 34 preview 1
Void Rivals 34 preview 2
Void Rivals 34 preview 3

The Scorecard:

Writing Quality (Clarity & Pacing): 3/4
Art Quality (Execution & Synergy): 3.5/4
Value (Originality & Entertainment): 1.5/2

Final Thoughts:

(Click this link 👇 to order this comic)

Void Rivals #34 brings the action and the wild twists when a bounty hunter arrives to capture ROM. Robert Kirkman’s script puts entertainment at the forefront, albeit by ignoring dangling threads and adding yet another character to the mix. Thankfully, Conor Hughes’s art keeps the pages turning to distract you from thinking too much about what’s missing.

Score: 8/10

★★★★★★★★★★

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