COLTS #1, from Blood Moon Comics on 9/6/23, introduces readers to the COLTs – an elite team of soldiers sent on a mission to escort a top-secret military mech coveted by nefarious rebels.
The Details
- Written by: Gonzalo Dyanedel
- Art by: Andres Cubillos
- Colors by: Victor Uchoa
- Letters by: Bernardo Brice
- Cover art by: Gabriel Ibarra
- Comic Rating: Teen+
- Cover price: $4.99
- Release date: September 6, 2023
Is COLTS #1 Good?
COLTS #1 takes readers on a high-stakes escort mission in a future Earth filled with advanced soldiers, strange aliens, and dangerous weapons. Gonzalo Dyanedel’s future military tale gives readers plenty of firefights, GI Joe-styled adventure, and espionage for an entertaining change of pace.
Dyanedel’s script centers on the COLTS – a ragtag bunch of expert soldiers recruited for their elite skills and maverick personalities. Each member has a colorful past that’s earned them demotions or outright trouble with their respective commanders. Now, the team is sent on a mission to escort a prototype mech to a research facility, but an old adversary has his own plans.
If you’re wondering where this comic sits in terms of theme, tone, and style, imagine The Expendables crossed with a future version of G.I. Joe. Dyanedel’s first issue covers a lot of ground with the team member introductions, the explanations of their backstories informing readers why each member is a badass, and setting up the conflict with an old nemesis.
What’s great about COLTS #1? Dyanadel gives you plenty of a sci-fi military bang for your bunch in the first issue. You get military battles, plenty of military-speak to give the story an air of authenticity, an eclectic cast of characters, and a straightforward escort mission with cat-and-mouse shenanigans thrown in for good measure. The COLTS mission turns into a captivating chess game to see who can outstrategize who.
What’s not so great about COLTS #1? Sometimes less is more. Dyanaadel does a fine job of building out the characters to get readers on board with who’s who and why they qualify to be part of the COLTS, but the sheer volume of character-building comes at the expense of world-building. We’re assuming this all takes place on Earth, but we don’t know where, what year, or anything about the referenced conflicts and wars that brought every character to their respective positions in life. You feel like you missed a whole volume of information and are a little left behind.
How’s the art? It’s solid. Andres Cubillos needs to cover a lot of ground with character designs, settings, a small array of vehicles, weapons, and more. Cubillos has plenty of toys to play with, and he makes the most of it in a very busy story.
Keep scrolling for a closer look at the covers, or Click Here to jump right to the story description with some spoilers.
What’s COLTS #1 About?
[SPOILERS AHEAD – Click here if you just want the score without spoilers]
We begin with a train robbery in progress. Two bandits got lucky stealing a cache of military-grade weapons, and they used their newfound booty to steal a train car loaded with military weapons. Before the robbery is done, the COLTS arrive to stop the robbers and save the day.
Later, the COLTS are informed about a top-secret mech experiment that will change the landscape of military battles using “smarter” mechs. The prototype is ready for delivery to the military research facility, and the COLTS are tasked with the delivery. Why? Desanto, a former soldier turned mercenary and rebel, is out to steal the mech.
The delivery mission goes according to plan to start, but a stealth fighter arrives to make the trip eventful. We conclude the issue with emergency landings, explosives, and detours.
Keep scrolling for a closer look at preview images of the internal pages, or Click Here to jump right to the score.
Final Thoughts
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COLTS #1 satisfies your cravings for ragtag military teams on a deadly mission to deliver precious cargo in a future Earth. The military battles and settings are fun, and the eclectic cast of characters is well-introduced, but the world-building is lacking in the rush to pack the story.
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