Void Rivals #24, by Image Comics on 11/5/25, comes swinging into the Energon Universe with more gusto than a comic shop grand reopening during free pizza week. Is it worth your allowance, or is it better left on the rack for your grandma’s mystery crossword puzzles?
Credits:
- Writer: Robert Kirkman
- Artist: Conor Hughes
- Colorist: Patricio Delpeche
- Letterer: Rus Wooton
- Cover Artist: Lorenzo De Felici (cover A)
- Publisher: Image Comics
- Release Date: November 5, 2025
- Comic Rating: Teen
- Cover Price: $3.99
- Page Count: 32
- Format: Single Issue
Covers:


Analysis of VOID RIVALS #24:
First Impressions:
Rampaging superweapons and cosmic prison sentences set the tone instantly, hurling you into a whirlwind of betrayals and uneasy alliances that clang together louder than a robot junkyard on sale day. The energy is immediate and electric. Characters barely get a moment to catch their breath before the next crisis explodes. You’ll either lean in for the thrill or brace yourself for emotional whiplash, but boredom is not on the menu.
Recap:
Previously in Void Rivals #23, the warring Zertonian and Agorrian armies suffered the devastating “Unity” process, thanks to Proximus unleashing his staff’s power—combining combatants into one grotesque mass. While Pythona’s Cobra-La crew pursued the “true light” aboard a Quintesson ship and survived a violent beast attack, Solila struggled to persuade Proximus to abandon the destructive Reunification. In the chaos, Skuxxoid slowly regrew his lost limbs, and Solila was forcibly recalled to Zerta as Proximus began his retreat, leaving the Sacred Ring shattered and the future uncertain.
Plot Analysis:
The story launches as Goliant, the superweapon, is at his weakest and faces imminent release, possibly leading to the universe’s destruction if the Quintessons seize him. Solila’s tenuous grip on power evaporates rapidly; she’s stripped of her titles and powers for her betrayal, condemned to imprisonment in the Temple of Zertas Light under the watchful eye of Mistress Vil, who seems to relish her twisted sense of justice.
Meanwhile, Darak’s heroics on the battlefield earn praise and spark renewed dialogue between Zertonian and Agorrian leaders, hinting at a fragile chance for peace. Energon resources flow to both factions, offering a glimmer of hope amid piles of rubble, although alliances wobble under the weight of fresh wounds and exhausted armies.
The subplot follows the Skuxxoid uprising. Skuxxoid, battling desperation and identity, rallies his fellow “divisioned” recruits for a full-blown revolt against their controller, Skuxxoid Alpha, painting revolution as both thrilling and dangerous. The liberation of the Skuxxoids erupts in chaos, promising more upheaval next issue.
On the cosmic chessboard, the Quintessons plot war while Pythona, Wheelie, and various bots skulk, gather intelligence, or sneak aboard ships, grinding between suspense and dread. Darak faces personal reckoning with his father, the burden of leadership heavy and complicated by both newfound trust and fear, closing the chapter with a vow of unity for whatever storms loom next.
Story
No one’s pretending this isn’t a dense issue. Pacing whips back and forth, sometimes squeezing drama out of drawn-out dialogues, sometimes spinning so quickly you blink and miss a subplot’s shift. Dialogue leans hard into earnestness, occasionally veering toward melodrama, but always rooted in evolving character stakes. Story structure reflects a shoestring balancing act: multiple viewpoints collide, some seamlessly, others a bit jagged, yet always rushing ahead with palpable urgency.
Art
Clarity stays mostly intact, with big panels crammed full of war-torn landscapes, energy blasts, and techy detail. Conor Hughes delivers dynamic layouts, though the action occasionally gets crowded, key moments always break through. The color work by Patricio Delpeche harnesses deep purples and fiery oranges to push mood, driving home the scale and stakes without drowning the page in noise. Mood swings between bleak and high-energy, anchored by tight compositions even in chaos.
Characters
Motivations are unmistakably front-and-center. Darak wrestling with the fear and weight of leadership, Solila’s downward spiral into disgrace, and Skuxxoid’s revolutionary journey. Characters grip their goals fiercely, sometimes awkwardly, underscoring real uncertainty and desperation. Consistency shines in long-term arcs, ensuring everyone’s trauma feels earned, though certain emotional beats, especially Solila’s, could use extra breathing room for full impact.
Originality & Concept Execution
The series grabs at big themes: cosmic warfare, unity-through-destruction, and revolutions both personal and planetary. While some elements echo classic sci-fi, the plot’s volatility and unpredictability set it apart. The gamble lies in juggling too many fresh twists at once. Execution stumbles a bit amid the spectacle, but never for lack of ambition or voice.
Positives
Void Rivals #24 thrives on energetic spectacle and deeply interwoven conflicts. Standout moments include the Skuxxoid rebellion and Darak’s father-son reckoning, which feel authentically tense and layered. Art pops in the larger battle scenes – a feast for eyes that crave kinetic, futuristic carnage. The underlying promise of meaningful change between warring factions, with hints at peace, gives real weight to every page hit.
Negatives
Crowded subplots risk diluting emotional payoff, with some story beats sprinting past deeper exploration for the sake of speed. Occasional dialogue veers toward the overwrought, dragging down otherwise sharp exchanges. Art, while generally strong, sometimes loses definition in action-heavy spreads, leaving a few key moments less impactful than they should be. Anyone craving clean, focused narrative progression will find themselves constantly juggling attention.
Art Samples:




The Scorecard:
Writing Quality (Clarity & Pacing): [3/4]
Art Quality (Execution & Synergy): [3/4]
Value (Originality & Entertainment): [1/2]
Final Thoughts:
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For readers betting on a comic’s bang-for-the-buck, VOID RIVALS #24 is the equivalent of a hot tip at the races – exciting, occasionally chaotic, but rarely dull. It deserves a slot in your budget if visual spectacle and high-stakes drama are your jam, but those thirsty for surgical storytelling may want to hedge their bets. Just don’t count on keeping all your marbles in the bag; Kirkman and crew are rolling them straight into the next cosmic meat grinder.
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