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Vampirella-Armageddon-06 featured image

VAMPIRELLA: ARMAGEDDON #6 – New Comic Review

Posted on December 12, 2025

Vampirella: Armageddon #6, by Dynamite Comics on 12/10/25, throws our favorite Drakulonian daughter back into the fire for a family reunion that is less about hugs and more about hemorrhage. 

Credits:

  • Writer: Tom Sniegoski
  • Artist: Edu Menna
  • Colorist: Adriano Augusto
  • Letterer: Jeff Eckleberry
  • Cover Artist: Francesco Mattina (cover A)
  • Publisher: Dynamite Comics
  • Release Date: December 10, 2025
  • Comic Rating: Teen
  • Cover Price: $4.99
  • Page Count: 24
  • Format: Single Issue

Covers:

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Analysis of VAMPIRELLA: ARMAGEDDON #6:

First Impressions:

My initial reaction is that this creative team hasn’t lost a step. The opening pages immediately throw you back into the gritty, sulfurous atmosphere of Hell with a visual punch that demands attention. It feels like the stakes have finally caught up to the scenery, and that tension grabs you by the throat right away.

Recap:

In Vampirella: Armageddon #5, Vampirella and Walker found themselves stranded in a desert landscape of Hell, desperate for supplies and dealing with demonic bandits. After a brutal skirmish that left them with new clothes and some loot, Walker went undercover in the city to gather intel while Vampirella sought answers from Madame Barabus. The seer revealed Vampirella’s connection to Lilith and a dark prophecy about her role in the coming war between the Drujh and the Legion of Shrouds. Meanwhile, back on Earth, a splinter group from the Danse Macabre prepared for an unsanctioned rescue mission to save our heroes from the pit.

Plot Analysis:

Vampirella and Walker continue their trek across the burning plains of Hell, but the journey is anything but quiet. They are forced to carve a path through waves of hostile hordes that seem endless. The physical toll of the battle is compounded by Vampirella’s internal struggle, as she is plagued by intrusive visions of her mother, Lilith. These mental assaults are becoming more frequent and intense, threatening to distract her at the worst possible moments.

While the duo fights for survival, the narrative shifts to the rescue party from Sepulcher City. The team has officially crossed over into the infernal realm, but their arrival does not go unnoticed. The rescue mission quickly complicates as they realize the sheer scale of the chaos they have stepped into. The environment is hostile, and the local inhabitants are eager to welcome fresh souls to their ranks.

The tension escalates when a familiar threat resurfaces to hunt down the Daughter of Drakulon. Hemorrhage returns with a vengeance, adding a lethal physical threat to the psychological warfare Vampirella is already enduring. The chase through the sulphurous wastes forces Vampirella to push her limits, balancing the need to protect Walker with the necessity of confronting her own demons, both literal and metaphorical.

As the issue concludes, the converging plotlines of the rescue team and Vampirella’s desperate flight set the stage for a massive confrontation. The barriers between the rescuers and the rescued are thinning, but the forces arrayed against them are growing in power. The cliffhanger leaves the fate of the rescue mission in serious doubt, promising that the next leg of this journey will be even more treacherous.

Story

The pacing here is a distinct improvement over the wandering nature of the desert scenes in the last issue. Sniegoski balances the three threads; Vampirella’s fight, the mental intrusion of Lilith, and the arrival of the rescue team; without letting any single one drag. The dialogue between Vampirella and Walker remains a highlight, grounded in a weary camaraderie that sells the “war buddies” dynamic. However, the exposition regarding the rescue team can feel a bit clunky, as characters explain their situation more for the reader’s benefit than for each other.

Art

Edu Menna continues to deliver some of the most consistent work in the Dynamite lineup. The depictions of Hell are detailed without being muddy, a hard balance to strike when your primary palette is fire and brimstone. The action sequences are fluid, and the creature designs for the hordes are appropriately grotesque. The visual representation of Vampirella’s visions is particularly effective, using layout shifts to distinguish reality from hallucination.

Characters

Vampirella gets the most attention here, primarily through her reaction to the Lilith visions. It adds a layer of vulnerability to a character who is usually unbreakable. Walker is steady as a rock, which is his role, but he doesn’t get much new growth in this specific chapter. The rescue team members are still largely functional archetypes rather than fully fleshed-out people, serving the plot more than their own arcs.

Originality & Concept Execution

The “journey through Hell” trope is as old as storytelling itself, but this creative team manages to keep it engaging by focusing on the specific politics of this version of the underworld. The return of Hemorrhage injects a specific, personal antagonist into a story that was in danger of becoming just “Vampirella fights random demons.” It’s not reinventing the wheel, but it is executing the concept with a high degree of polish and energy.

Positives

The standout aspect of this issue is the visual storytelling during the hallucination sequences. The way the art team blurs the lines between the physical threat of the demon hordes and the psychological threat of Lilith creates a genuine sense of unease. It elevates a standard brawl into something that feels crucial to Vampirella’s history. The return of a major villain also gives the arc a necessary focal point, raising the immediate physical stakes beyond just survival.

Negatives

The rescue team subplot feels like the weak link in the chain. While necessary for the larger plot, their scenes lack the urgency and grit of Vampirella’s storyline. It feels like we are cutting away from the main movie to watch a less interesting spinoff. Additionally, for a comic set in Hell, some of the backgrounds in the rescue scenes feel surprisingly sparse, lacking the oppressive detail found in the main storyline’s pages.

Art Samples:

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The Scorecard:

Writing Quality (Clarity & Pacing): [3/4]
Art Quality (Execution & Synergy): [3.5/4]
Value (Originality & Entertainment): [1/2]

Final Thoughts:

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If you have been following the Armageddon arc, VAMPIRELLA: ARMAGEDDON #6 is a necessary bridge that finally starts connecting the disparate plot threads. The art is fantastic, and the action is solid, making it a worthy purchase for the visuals alone. However, if you are looking for a standalone experience or a massive plot revolution, you might find this chapter a bit transitional. It moves the pieces where they need to be, but it doesn’t flip the board. It earns its spot in the budget for the faithful, but casual readers can probably wait for the trade.

Score: 7.5/10

★★★★★★★★★★


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