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Vampirella-Armageddon-05 featured image

VAMPIRELLA: ARMAGEDDON #5 – New Comic Review

Posted on November 13, 2025

Vampirella: Armageddon #5, by Dynamite Comics on 11/5/25, braces for another trip through Hell when Vampirella and Cain search for answers about the looming war and how to stop it.

Credits:

  • Writer: Tom Sniegoski
  • Artist: Kewber Baal
  • Colorist: Omi Remalante Jr.
  • Letterer: Jeff Eckleberry
  • Cover Artist: Francesco Mattina (cover A)
  • Publisher: Dynamite Comics
  • Release Date: November 12, 2025
  • Comic Rating: Teen
  • Cover Price: $4.99
  • Page Count: 24
  • Format: Single Issue

Covers:

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Analysis of VAMPIRELLA: ARMAGEDDON #5:

First Impressions:

The opening gambit doesn’t gently ease the reader back into the infernal chaos; it hurls you right into the war-torn aftermath, mixing Hell’s fashion problems with immediate mortal peril. There’s a thrum of urgency that’s impossible to miss, trading subtlety for stakes and pulling you into Vampirella’s scramble for answers and survival. You know from the jump that this comic is not interested in letting its heroine or its readers catch their breath.

Recap:

Last issue, the Danse Macabre uncovered a dreadful conspiracy: ordinary people are being magically press-ganged into fighting Hell’s war, and one of their own disappeared into the abyss. Desperate and angry, the team demanded a way to retrieve Vampirella and their missing agent. Meanwhile, Vampirella found herself in the “Desert of a Million Teeth,” trapped inside a monstrous hellworm, fighting off corpses with Walker (the once-murderous Cain). Their unlikely partnership led them toward the creature’s heart, all while Vampirella battled visions of her apocalyptic destiny. The issue ended with the Danse paralyzed by bureaucracy, Vampirella and Walker battered but moving forward—a rebellion and prophecy-laden war threatening both Earth and the infernal realms.

Plot Analysis:

Vampirella and Walker (Cain from the Bible) emerge in the desert landscape still clad in battle stains, desperate for clothes and cash, and forced to deal with Hell’s version of highway robbery – bandits who’d rather be paid in blood than coins. An unexpectedly short and brutal clash grants our heroes loot, supplies, and the kind of grim satisfaction that only comes from victory in the pit.

With new threads and some pilfered change in their pockets, Walker heads clandestinely into the city in search of information while Vampirella ponders intervention in a brewing larger battle. The looming war between Hell’s warring factions, the Drujh and the mysterious Legion of Shrouds, hangs over every encounter, and Vampirella’s role as a reluctant instigator is thrown in her face by every Hell denizen with an opinion.

Vampirella consults Madame Barabus, Hell’s resident seer, for answers. The seer’s prophecy reveals Vampirella’s lineage as Lilith’s daughter and hints at a darkness within her that could spark a final battle, promising either salvation or annihilation for Hell. The cryptic warning leaves Vampirella shaken and determined to avoid becoming the catalyst for reality’s unraveling.

Back on Earth, the Danse Macabre’s leadership dithers while splinter factions ready a daring unsanctioned rescue. Vampirella and Walker, undeterred by visions, prophecies, or fashion crises, set their sights on the city of Dis, knowing that every move will push the siege closer and threaten everything above and below. The issue closes with an ominous promise. Dreams and destinies will converge in Sepulcher City, and unless someone acts, both realms might end up out of luck.

Story

Tom Sniegoski delivers a script that marches relentlessly from one dire situation to the next, dodging narrative filler as if his life depends on it. Dialogue stays crisp; even the demon merchants haggle in tart, businesslike quips. There’s very little meandering; scenes move with the energy of a chase. While the pacing ensures you never get bored, it rarely allows for quiet reflection or subtext, so individual motivations get buried beneath a tidal wave of plot. The structure is tight, jumping smoothly between hellish horror and earthly desperation, but exposition often comes at the expense of subtlety.

Art

Kewber Baal’s art stays true to the series’ signature: sharp lines, kinetic compositions, and macabre splendor. Every panel pops with demonic architecture and chaotic action, clarity sacrificed only when the mood demands it. Colorist Remalante Jr. wields palettes to evoke infernal heat and surreal dread; the desert sands and city shadows never blend, making each environment a distinct field of psychological warfare. While busy backgrounds occasionally distract, the character work is consistent and dramatic.

Characters

Vampirella remains a study in conflicted heroism: her motivation is clear (survive, atone, rescue), and her struggle against a potential “dark fate” stays central. Walker’s mythic backstory adds context, but new supporting characters, especially in Hell’s underbelly, register more as functional plot devices than relatable personalities. The interplay between prophecy and self-doubt adds texture, but secondary arcs seldom get the oxygen they need for real complexity.

Originality & Concept Execution

Swapping mundane urban action for hellish desert is a clever subversion; the premise (rescue mission thrashing toward apocalypse) is executed with a strong commitment to both mythos and madness. The comic’s fusion of classical damnation with grindhouse flair is bracingly original, though the narrative occasionally sacrifices innovation for easy gore or familiar fantasy tournament beats. Still, it’s unmistakably bold and never apologetic in delivery.

Positives

ampirella: Armageddon #5 excels at making every page count; the reader is never left wondering if they’re getting maximum chaos per panel. Baal’s art conjures a playground where hell and heroism collide, making every visual beat memorable and cohesive. The writing doesn’t waste space. The stakes rise continuously and keep both the reader and characters fighting to stay ahead of doom. The blend of prophecy, action, and infernal politics makes for a distinctive and punchy installment, delivering suspense with every turn of the page.

Negatives

Measurable weaknesses emerge where secondary characters are used more as prop dispensers than as part of a living cast. The pacing, while relentless, pushes introspection out, giving little room for emotional resonance to build. Some narrative elements, like the prophesied doom and ancient lineage, get a bit heavy-handed, trading nuance for spectacle. The need to move quickly means some dialogue turns functionary, and visual clutter in busy scenes can break immersion.

Art Samples:

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The Scorecard

Writing Quality (Clarity & Pacing): [3/4]
Art Quality (Execution & Synergy): [3/4]
Value (Originality & Entertainment): [1/2]

Final Thoughts:

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VAMPIRELLA: ARMAGEDDON #5 isn’t angling for shelf space among gentle reads. It’s for the reader who craves infernal stakes, snappy banter, and art that never lets you lower your guard. There’s plenty of spectacle and crusty dialogue, with clarity and propulsion reliably in service to momentum. Chaos, drama, and grit are guaranteed; emotional payoff takes second place to molten progress.

Score: 7/10

★★★★★★★★★★


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