Spawn #368, by Image Comics on 9/10/25, drops readers into a tense aftermath where hellish heroes and villains face the fallout of being exposed to the world.
Credits:
- Writer: Todd McFarlane
- Artist: Brett Booth, Adelso Corona
- Colorist: Robert Nugent
- Letterer: Tom Orzechowski
- Cover Artist: Kael Ngu (cover A)
- Publisher: Image Comics
- Release Date: September 10, 2025
- Comic Rating: Teen
- Cover Price: $3.99
- Page Count: 22
- Format: Single Issue
Covers:
Analysis of SPAWN #368:
First Impressions:
If tension and anxiety could crack concrete, Spawn #368 might leave the city in rubble. The assembled cast simmers with distrust, but the real action is mostly everyone glaring and brooding. It’s a chat-heavy issue that feels more like a support group than a battle royale.
Recap:
Spawn #367 left the world reeling after the destruction of Hell’s preacher, setting apart heroes and villains as public targets. Secrets spilled, alliances fractured, and the fragile status quo shattered—the world knows they exist, and every masked figure is now in humanity’s crosshairs. Rather than finding safety, Spawn and crew brace for a new era of paranoia as power players jockey for their place in a world where Heaven, Hell, and the Internet all want answers.
Plot Analysis:
Spawn #368 opens amid the aftermath of a catastrophic conflict, where Spawn gathers an uneasy collective of powered beings to warn them: the world saw everything, and trust runs thin. Military helicopters circle overhead while characters debate whether to go underground or face the consequences of exposure. Tensions ratchet with accusations and old wounds resurfacing—especially between Taylor and Javi, highlighting loss and mistrust among the group.
Fractures deepen as government, media, and the public become new threats alongside the supernatural. Some members worry about being blamed for the deaths, others about the uncertainty of who among them can be trusted. New faces—and not-so-familiar masks—spark questions about which heroes are genuine, who’s hiding motives, and who’s dangerous. The group is forced to consider retreat, secrecy, and how to survive in the spotlight.
Meanwhile, the narrative pivots to behind-the-scenes plotting. Machinations unravel as James Trumbo faces interrogation about his ties to the slain Malebolgia. Promises of allegiance and talk of resurrection fuel the anticipation that Hell’s throne may soon to be contested anew. This subplot hints at threats building in secret while the main cast wrangles with its own internal drama.
The issue closes in a quietly devastating fashion: the heroes confront the reality of endless fighting and the impossibility of peace. Jessica and Al trade bleak philosophies, ultimately accepting their burden to fight evil. The mood remains somber as nothing is resolved—all that’s certain is the pain and exhaustion looming for every survivor.
Story
Todd McFarlane’s script relishes sustained tension, giving the dialogue center stage while the plot mostly marches in place. The comic’s core drama is powered by mistrust and speculation, supported with pointed exchanges that establish a world teetering on the brink of larger mayhem. Character voices are distinct, sharp, and just sardonic enough to keep the heavy mood from sinking the whole ship. However, the issue struggles under the weight of its own setup—neither plot points nor mysteries get resolved, making the reading experience dense with possibility but thin on payoff.
Art
Brett Booth’s art, inked by Adelso Corona and colored by Robert Nugent, is the issue’s crown jewel. Characters leap off the page with clean, detailed linework and dynamic layouts. Mood swings from paranoia to dread are captured in every panel, supported by punchy colors that bleed urgency into the backdrop. Faces are expressive, each pose bristling with layered emotion—even if they spend most of the issue standing around, plotting or glaring.
Characters
There’s a mob of powered personalities, each stewing in their own uncertainty. Spawn commands as the wounded general, while supporting characters—Taylor, Javi, Jessica, Trumbo—reveal layers of history and mistrust. Everyone’s got baggage, but few get closure. Some characters (Poacher, the mysterious newcomers) pop in for sharp exchanges but leave more questions than answers. The shifting allegiances and unresolved trauma build promise for future stories but don’t move these characters forward in the here and now.
Positives
Booth’s art is top-tier, injecting crackling energy into moody conversations and dreary standoffs. The issue excels at capturing the weight of exposure—everyone’s on edge and it shows. Dialogue is strong, hinting at bigger stories and fractured relationships that could unleash chaos in the following chapters. There’s a sense that the entire Spawn-verse is teetering on the edge of something tremendous, with juicy drama waiting to erupt.
Negatives
Unfortunately, the writing gets bogged down in prolonged setup. There’s more talking than action, and the story spins its wheels without real plot progression. The lack of a decisive conflict or resolution makes the issue feel stuck in neutral. Suspense simmers but never boils; instead of explosive moments, readers get exposition and warnings about bad things that might (eventually) happen. Characters mostly stand around, trading anxiety and suspicion. Some may wish they could trade places with the furniture for more excitement.
Art Samples:
Final Thoughts:
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SPAWN #368 tries to make angst and paranoia thrilling, but too much table-setting leaves the reader hungry for real action. Gorgeous art and clever dialogue hint at explosive stories to come, but the main course never arrives, unless standing in a room counting enemies is your idea of entertainment. If this issue is any indication, the future’s full of promise, but for now, Spawn’s crew might need a group therapist more than a battle plan.
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