SPAWN #360, by Image Comics on 1/1/25, finds Spawn taking matters into his own hands when he decides to make a deal to stop Bludd’s vampires from taking over the world. Unfortunately, Bludd isn’t in a giving mood.
Credits:
- Writer: Todd McFarlane
- Artist: Brett Booth, Adelso Corona
- Colorist: Robert Nugent
- Letterer: Tom Orzechowski
- Cover Artist: Carlo Barberi (cover A)
- Publisher: Image Comics
- Release Date: January 1, 2025
- Comic Rating: Teen
- Cover Price: $2.99
- Page Count: 30
- Format: Single Issue
Covers:



Analysis of SPAWN #360:
Recap:
When last we left Al Simmons in Spawn #359, Spawn and Lyra meet Philip Kahn, aka The Curse, who is the mastermind behind the cybernetic upgrade to angels battling Bludd’s vampire army. Curse believes the Dead Zone covering the Earth can be reduced and/or eliminated, thereby restoring power to demons and angels alike. Restoring power to supernatural beings would restore the counter-balance against vampire supremacy, but the restoration works against everything Spawn has ever wanted – namely, eliminating the influence of Heaven and Hell on Earth. The issue ended with Nyx, speaking through a reanimated corpse, warning Spawn to cease any interference with her plans.
Plot Analysis:
In Spawn #360, we begin with two soldiers of Hell digging a mass grave to hide the evidence of angels, beasts, and demons killed during the final days of the Heaven/Hell War. Why? Nyx wants to keep God and Heaven in the dark about the number of casualties Heaven suffered during combat. She doesn’t want the celestial forces to know how weak they’ve become.
On Earth, Spawn tells Lyra that he’s ready to make a deal to stop Bludd’s vampire forces from taking over the world. Lyra believes Spawn is taking the wrong path, and they part on unsettled terms. Later, Spawn visits Jessica Priest, aka She-Spawn, to tell her what he plans to do and to request she look after a list of friends and associates who will suffer if his plan fails.
Later, Spawn gears up and sends word to Bludd that he has a deal to offer. A vampire messenger returns later with an agreement to meet. When Spawn arrives at the meeting spot, Bludd wastes no time attacking Spawn. Al fights back, but his weapons are useless.
The issue concludes with Spawn meeting a bloody end, but his demise may not be permanent when Nyx finds out.
First Impressions:
Spawn #360 is a quick read that feels small in scale, but once you think through the implications of Spawn’s plan, the potential could be huge. It remains to be seen if writer Todd McFarlane can pay off the seed planted on the last page, but the unexpected swerve is certainly intriguing.
Artwork and Presentation:
Brett Booth is one of the best artists around, and it shows here how well Booth captures that classic McFarlane style with gobs of detail, flair, and visual punch. Truly, Spawn #360 is the best-looking Image Comic you’ll see this month.
Art Samples:




Story Positives & Negatives:
The Positives:
The big positive of Spawn #360 is the implication on the last page. Without getting too much into spoilers, Al worked out that Nyx views him as important to her plans, so his counter-plan forces Nyx to take action that leads to an outcome nobody sees coming. Again, if McFarlane can pay off this twist, the direction of the plot takes on a whole new trajectory.
The Negatives:
The big idea of Spawn #360 is the final page twist, which means the rest of the issue has a middling amount of value or not much value at all. The issue is well-paced and a quick read, but it feels like it’s over before it’s barely gotten started.
The Bigger Picture:
Series Continuity:
If you’re a new reader and are wondering what the Hell is going on (literally), all beings who draw power from Heaven and Hell are effectively cut off since Nyx ascended to the Throne of Hell. For more details on how that happened, check out our review of Spawn #350.
Final Thoughts:
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SPAWN #360 is a little light on plot and meaningful moments through most of the issue, but a last-minute swerve is worth the cover price and potentially places the series on a completely different path. Todd McFarlane’s big idea is a game changer, as long as he pays it off in the next issue, and Brett Booth’s art is inspired.
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