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SpaceGhost-2025-06 featured image

SPACE GHOST (VOL. 2) #6 – New Comic Review

Posted on December 17, 2025

Space Ghost (Vol. 2) #6, by Dynamite Comics on 12/17/25, injects a lethal dose of adrenaline into the series by blending high-stakes superhero action with classic sci-fi horror.

Credits:

  • Writer: David Pepose
  • Artist: Jonathan Lau
  • Colorist: Andrew Dalhouse
  • Letterer: Taylor Esposito
  • Cover Artist: Francesco Mattina (cover A)
  • Publisher: Dynamite Comics
  • Release Date: December 17, 2025
  • Comic Rating: Teen
  • Cover Price: $4.99
  • Page Count: 24
  • Format: Single Issue

Covers:

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Analysis of SPACE GHOST (VOL. 2) #6:

First Impressions:

I was absolutely floored by how quickly this issue grabbed me by the throat and refused to let go. The atmosphere screams Aliens meets high-octane superheroics, creating an immediate sense of dread that pays off beautifully. It is rare to see a comic switch gears this effectively while maintaining such high energy from page one.

Recap:

In Space Ghost (Vol. 2) #5, following a disastrous peace summit, Jan and Jace go undercover to expose Chancellor Piranhor as the true architect of the war between the Space Sharks and the Crystalline Empire. While the kids crack the conspiracy, Space Ghost battles Emperor Glasstor and narrowly stops a planetary tsunami, forcing an uneasy truce between the factions. The team escapes the political crossfire just as a new threat involving space vampires begins to emerge from the darkness.

Plot Analysis:

he team responds to a silent alarm from Space Station Cosmos, only to discover a nightmare scenario where the crew has been mutated into ravenous “Forvalokka” vampires. The situation spirals out of control immediately when Space Ghost is bitten while defending Jan and Jace, forcing the kids to watch their invincible guardian transform into a mindless monster. With the heavy hitter compromised and the Vampire King threatening to consume the galaxy, the sidekicks are forced to retreat and formulate a plan on the fly.

Realizing their only weapon is sunlight in a sector currently shrouded by an eclipse, Jace and Jan execute a daring spacewalk to manually override the station’s solar array. They fight back-to-back in the vacuum of space, fending off hordes of vampires while Jace hacks the mainframe with seconds to spare. The plan works perfectly as the redirected solar energy burns through the station, scorching the vampire horde and buying the team a brief moment to regroup before the final showdown.

The victory is short-lived as they return inside to face an invisible, feral Space Ghost who is dangerously close to killing them both. Jan manages to reach the man inside the monster with a heartfelt plea, breaking the mind control just long enough for Space Ghost to turn his rage against the true enemy. A chaotic brawl ensues, with Blip delivering a crucial assist that allows Space Ghost to blast the Vampire King out of the airlock and into the unforgiving void.

With the leader eliminated, the psychic infection instantly dissipates, returning the crew and Space Ghost to normal in a satisfyingly clean resolution. The team takes a moment to breathe and reflect on the close call, reinforcing their bond as a family unit before flying off. The issue wraps up with a tantalizing tease for the next arc involving the Antimatter Man, promising that the stakes will only get higher from here.

Story

David Pepose delivers a masterclass in pacing, stripping away the exposition to deliver a lean, mean horror story that hits like a freight train. The dialogue captures the perfect “pulp sci-fi” tone, balancing the terror of the situation with the heroic banter that fans of the original cartoon will adore. It is a confident script that knows exactly what it wants to be; a fun, scary, and action-packed ride that celebrates the genre’s best tropes.

Art

Jonathan Lau puts in a career-defining performance here, treating every panel like a wide-screen cinematic shot. The creature designs are genuinely unsettling, and the way he renders the deep blacks of space against the blinding solar flares creates a stunning visual contrast. The action is fluid and impactful, especially during the zero-gravity combat sequences where the sense of movement is practically palpable.

Characters

This issue is a brilliant showcase for Jan and Jace, proving once and for all that they are essential members of the team rather than just baggage. Watching them step up to save Space Ghost flips the usual dynamic in a rewarding way, highlighting their bravery and competence under extreme pressure. Space Ghost’s struggle against the infection adds a layer of vulnerability we rarely see, making his eventual triumph feel earned rather than guaranteed.

Originality & Concept Execution

While “space vampires” is a classic trope, the execution here feels fresh because of how intensely it commits to the horror elements within a superhero framework. The concept of the “Forvalokka” functions as a perfect one-and-done threat that tests the heroes’ resourcefulness without bogging down the ongoing narrative. It is a perfect example of how to execute a standalone story that still feels vital and exciting.

Positives

The absolute highlight is the synergy between the script and the art, creating an atmosphere that is spooky, thrilling, and visually spectacular all at once. Seeing Jan and Jace take command of the mission is a massive payoff for long-time readers who have waited for them to get their moment in the sun. The pacing is flawless, ensuring that there is never a dull moment from the opening splash page to the final panel.

Negatives

If there is a downside, it is simply that the villain is so cool you wish he stuck around for more than a single issue. The resolution comes very quickly, and while it is satisfying, a few more pages of the final battle would have been the cherry on top. The swift return to the status quo might feel a bit abrupt to some, but it fits the episodic nature of the source material.

Art Samples:

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The Scorecard:

Writing Quality (Clarity & Pacing): [3.5/4]
Art Quality (Execution & Synergy): [4/4]
Value (Originality & Entertainment): [3.5/2]

Final Thoughts:

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Does SPACE GHOST (VOL. 2) #6 earn a place in a limited comic budget? Absolutely, without a shadow of a doubt. This is everything you want a comic book to be; exciting, visually stunning, and incredibly fun to read. It is a perfect jumping-on point for new readers and a rewarding treat for long-time fans who want to see the team pushed to their absolute limits.

Score: 9/10

★★★★★★★★★★


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