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SpaceGhost-2025-05 featured image

SPACE GHOST (VOL. 2) #5 – New Comic Review

Posted on November 19, 2025

Space Ghost (Vol. 2) #5, by Dynamite Comics on 11/19/25, promises high-stakes cosmic diplomacy, cutthroat action, and interstellar intrigue, with every panel out to prove just how much chaos one hero can wrangle before breakfast.

Credits:

  • Writer: David Pepose
  • Artist: Jonathan Lau
  • Colorist: Andrew Dalhouse
  • Letterer: Taylor Esposito
  • Cover Artist: Francesco Mattina (cover A)
  • Publisher: Dynamite Comics
  • Release Date: November 19, 2025
  • Comic Rating: Teen
  • Cover Price: $4.99
  • Page Count: 24
  • Format: Single Issue

Covers:

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Analysis of SPACE GHOST (VOL. 2) #5:

First Impressions:

The opening pages waste zero time: tension fizzes, the art pops with muddied urgency, and every dialogue bubble lands like a punch. Space Ghost’s universe is lit by conflict, immediately tossing readers into negotiations soured by suspicion and violence. Visually and tonally, the comic knows its business: fast, brash, and hungry to keep you guessing.

Recap:

In Space Ghost (Vol. 2) #4, Space Ghost and his crew crashed a fragile peace summit between the Space Sharks and the Crystalline Empire on Planet Liquo. A sniper shattered the ceremonial optimism, framing Jace for murder and plunging both factions into war. As tempers flared and ancient grudges sparked, Space Ghost risked it all to stop a doomsday weapon, vanishing in the cataclysmic aftermath as millions narrowly escaped annihilation.

Plot Analysis:

Interrogations open the issue. Jan and Jace fend off accusations from King Remora and Chancellor Piranhor, desperate to convince the sharks of their innocence. The collapse of last issue’s summit leaves both the Space Sharks and Crystalline Empire at the edge of galactic war, with Space Ghost presumed dead and alliances on the brink of disaster.​

Chaos spreads as Jan and Blip go undercover through Liquo’s underworld, hunting the real sniper responsible for sabotaging peace. Their chase is peppered with quick wit, brash threats, and the kind of street-level negotiation that only works when you’ve got a monkey with serious bite. Meanwhile, escalating space battles threaten planetary destruction, as both sides ready superweapons, pushing Space Ghost to make a hell-for-leather charge into the heart of Glasstor’s empire.​

Space Ghost faces off against Emperor Glasstor, wrestling with cosmic forces and prismatic weaponry, while Jan and Jace discover Chancellor Piranhor was the true mastermind all along. Blip’s daring jailbreak and Jan’s snappy improvisation help crack the conspiracy, bringing its web of betrayal into the open as the two empires teeter on the brink of mutual annihilation.​

The climax fractures what’s left of the truce. Space Ghost, waging war with nature itself, deflects a catastrophic tsunami, saving millions but sealing his status as the galaxy’s most unpredictable hero. In the aftermath, Piranhor’s double-cross is exposed, the Space Sharks and Crystalline Empire agree to uneasy peace, and our heroes are left to ponder fleeting victories in a universe where old wounds rarely stay closed. The epilogue hints at new dangers, from family reunions to the lurking threat of the Time-Master and space vampires, dragging hope and dread right into the next installment.

Story

The script keeps momentum high: snappy panel transitions, pointed banter, and a pace built for adrenaline junkies. Dialogue delivers both plot and personality, sticking to the story’s internal logic and rarely meandering. However, a feverish pace sometimes sacrifices clarity, with dense exposition crammed into a handful of pages. The structure handles multiple plot threads without collapsing, but at times, the need for speed leaves emotional beats that could have landed harder.

Art

Jonathan Lau’s art carves tension into every page, with compositions that keep the eye moving and backgrounds drenched in cosmic drama. Battle scenes and planetary vistas are vivid, often shimmering with mood-setting color work by Andrew Dalhouse. At peak moments, though, clarity sometimes falters under the pressure of busy layouts: the action can grow cluttered, forcing the reader to backtrack for context. The synergy between art and narrative remains impressive, with mood and motif tightly locked.

Characters

Jan, Jace, and Blip get tangible arcs. Their drive to save one another and expose the truth highlights both strengths and insecurities. Space Ghost earns his “galactic wild card” status, switching from stoic to unhinged as each plot twist unfolds. Motivation is clear, with stakes neatly spelled out, but many supporting characters (Remora, Glasstor) risk falling into archetype territory, lacking the complexity that makes a villain memorable outside of their next evil scheme.

Originality & Concept Execution

The premise concerning intergalactic peace talks ruined by regicide and deception feels energetic, refusing to recycle plot beats from more grounded superhero fare. Execution favors clarity over subtlety, sticking to the essential twists and revelations. While originality thrives in the setup and world-building, some narrative turns lean on familiar sci-fi tropes, making the conclusion predictable for seasoned space opera readers. Still, the comic lands more hits than misses, successfully delivering the promise of chaos, cosmic politics, and kinetic heroics.​

Positives

A standout is the comic’s ability to layer rapid-fire action atop cosmic diplomacy, with both the written and artistic elements charging forward without respite. The writing balances humor and grit, offering characters that feel lively and invested, while the art brings the interstellar carnage to vibrant life. When the pacing clicks, every character’s desperation and bravado leap from the page, reinvigorating classic superhero dynamics with fresh, galactic flavor.

Negatives

The breakneck pacing, while thrilling, bites back hard, leaving some story beats muddled and character motivations brushed aside. At its most chaotic, panel clarity suffers, with the visual overload landing just shy of confusing. Supporting villains risk dissolving into generic threats, and the issue’s reliance on high-volume exposition turns what could be sharp dialogue into info-dumps. The story never quite trusts the reader to connect the dots, making for a ride that’s fun but rarely subtle.

Art Samples:

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The Scorecard

Writing Quality (Clarity & Pacing): [3.5/4]
Art Quality (Execution & Synergy): [3.5/4]
Value (Originality & Entertainment): [1.5/2]

Final Thoughts:

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SPACE GHOST (VOL. 2) #5 delivers fireworks with enough narrative payload to satisfy readers who crave action and intrigue, but asks you to tolerate occasional narrative shortcuts and visual clutter. For fans of cosmic heroics and diplomatic disasters, this issue does more than enough to earn a spot in most collections. Just don’t expect it to rewire your brain or redefine the genre. With wit and polish in the foreground and a few rough edges behind the curtain, it’s an investment that hands back as much punch as you’re willing to take.

Score: 8.5/10

★★★★★★★★★★


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