Space Ghost (Vol. 2) #2, by Dynamite Comics on 9/10/25, finds Space Ghost and his sidekicks hunting down a master thief who happens to be Space ghost’s old flame.
Credits:
- Writer: David Pepose
- Artist: Jonathan Lau
- Colorist: Andrew Dalhouse
- Letterer: Taylor Esposito
- Cover Artist: Francesco Mattina (cover A)
- Publisher: Dynamite Comics
- Release Date: September 10, 2025
- Comic Rating: Teen
- Cover Price: $4.99
- Page Count: 24
- Format: Single Issue
Covers:




Analysis of SPACE GHOST (VOL. 2) #2:
First Impressions:
The second issue in the second volume gets back to the roots of the series with a one-and-done adventure that teases hints of Space Ghost’s early years and sets the stage for more. Everything we liked about the first volume is on full display.
Recap:
Space Ghost (Vol. 2 )#1 opens on Playtopia Prime, where chaos erupts as the villainous Toymaker hijacks a holo-signal, threatening hostages with explosive devices unless someone commits murder, and challenges Space Ghost directly to stop his twisted game. Meanwhile, Jan and Jace Keplar are introduced to their estranged grandfather Dr. Henry Contra, who explains his troubled past and the founding of Contra Industries after the fall of Space Colony Omicron, deepening their family’s backstory and revealing their guardian Dax’s devotion. As Space Ghost battles Toymaker and his deadly polymorphic drone with Blip’s help, the tension escalates, ending with Space Ghost cutting Toymaker short and launching into a fierce showdown.
Plot Analysis:
The story kicks off years ago in District Omega, a hotbed for galactic troublemakers. Space Ghost walks into the Black Nebula Bar, attracting attention for being the wrong kind of stranger among criminals. Luna Solaris, known as the Eclipse Woman, approaches Space Ghost with talk of mutual benefit, hinting at secrets and danger involving Boss Parko. Their conversation is loaded with suspicion, sharp remarks, and plenty of double-crossing energy, setting up a rivalry with Luna and her own mysterious agenda.
The narrative jumps to present day, when Luna Solaris executes a flawless break-in at Dr. Henry Contra’s mansion to steal Saturnian artifacts. Space Ghost investigates the incident by interrogating a criminal named Zerod, who spills information about Luna heading to Club Vultor. Space Ghost and his team, including Dax and the young Jan and Jace, hurry to intercept Luna. The Eclipse Woman flaunts her abilities, stirring the pot with old flames, and mocks Space Ghost for his lack of finesse as a fight breaks out in Club Vultor.
Boss Parko arrives on the scene, capturing Space Ghost and snatching his power bands, aiming to send a bold message to the galaxy. As Luna finds herself on the edge, she faces off against Parko and his henchmen. In the chaos, an ancient museum piece called the Starbeast awakens, fueled by the stolen power bands. Space Ghost rallies his team, and Dax leads the charge to take down the monster, using quick thinking and Luna’s power band to absorb the Starbeast’s energy and reverse its rampage before it destroys everything.
When the dust settles, Luna makes a getaway, taking Space Ghost’s Phantom Cruiser. The young heroes, Jan and Jace, are left dumbfounded by her slick theft. Dax warns Luna to stay out of trouble, but she leaves with a playful challenge, promising more surprises. The story closes with Space Ghost and his team reflecting on the unpredictable nature of the Eclipse Woman and bracing themselves for the next big threat, Tarrko the Terrible.
Story
The writing is a highlight, delivering a fast-paced, action-packed narrative. The dialogue between Space Ghost and his foes is sharp and witty, with plenty of back-and-forth banter. The narrative seamlessly integrates the recap from the previous issue without slowing down the plot, which is a difficult feat to pull off.
Art
The art is dynamic and visually striking. Jonathan Lau’s lines are clean and full of energy, perfectly capturing the fast-paced action. Andrew Dalhouse’s colors are vibrant, creating a cosmic atmosphere that is both beautiful and dangerous. The panel layouts are creative, guiding the reader’s eye smoothly through the chaotic fight scenes.
Characters
The characters are well-defined. Space Ghost is portrayed as a seasoned hero who is both powerful and strategic. His sidekicks, Jan and Jace, are not just damsels in distress. They are capable and contribute to the battle, showing their own resourcefulness. The Eclipse Woman is a formidable villain, mysterious and menacing, with a compelling past that links her to the hero.
Positives
The standout aspect of the comic is the collaboration between the writer and the art team. The writing is tight and focused, never wasting a panel. The art brings the script to life in a way that feels organic. The color choices are especially brilliant, using a neon palette to make the characters and their powers pop on the page. The action is easy to follow and the characters’ movements are fluid and dynamic.
Negatives
The biggest downside is that the issue, being the second in a volume, does not offer a complete story on its own, ignoring the recent developments with Jan and Jace’s grandfather, Dr. Contra.. While it delivers an exciting and action-filled chapter, it feels more like a bridge between the first and third issues rather than a standalone story. The ending, while a good hook for the next installment, feels a bit anticlimactic as the villain escapes without any major confrontation.
Art Samples:




Final Thoughts:
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SPACE GHOST (VOL. 2) #2 is an excellent second installment that lives up to the promise of the first. The art is superb, the writing is sharp, and the action is relentless. While it serves more as a stepping stone than a destination, it moves the story forward with style and energy, leaving the reader hungry for what comes next. It’s a comic that understands what it wants to be and delivers it with a punch.
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