SPACE GHOST/JONNY QUEST: SPACEQUEST #1, by Dynamite Comics on 5/7/25, sends Jonny, Hadji, and Bandit on a wild ride when the Quest family heads to Nevada to investigate a crashed “alien” ship.
Credits:
- Writer: Joe Casey
- Artist: Sebastian Piriz
- Colorist: Lorenzo Scaramella
- Letterer: Taylor Esposito
- Cover Artist: Mark Spears (cover A)
- Publisher: Dynamite Comics
- Release Date: May 7, 2025
- Comic Rating: Teen
- Cover Price: $4.99
- Page Count: 22
- Format: Single Issue
Covers:





Analysis of SPACE GHOST/JONNY QUEST: SPACEQUEST #1:
Recap:
In Jonny Quest #5, Team Quest foiled the plans of Dr. Zin sixty years in the future. After an explosive battle, Dr. Quest used the parts supplied by Old Man Jonny to repair his Quantum Counter and get everyone home to 1965
Plot Analysis:
In Space Ghost/Jonny Quest: Spacequest #1, the Time/Space hopping continues. Dr. Quest examines the only piece of future tech that survived the return trip to 1965 – a circuit that acts as a power amplifier. Jonny enters the lab to encourage his father to take time off to rest. Suddenly, the quiet afternoon is disrupted when a seaplane arrives with Corvin from Intelligence One onboard. Corvin asks Team Quest to go to Nevada to aid a military investigation into a crash craft that could be alien.
Meanwhile, Race Bannon arrives in Marrakesh to track down an old flame and adversary, the infamous thief Jade. Why? During Race’s recent trip to the future, he met a woman who claimed to be Jade’s daughter and Race suspects he might be the father.
Later, Team Quest arrives in Nevada and is greeted by the inhospitable General Ashmore. The General shows Team Quest the crash, which looks a lot like the shuttle belonging to Jan and Jace of Space Ghost fame. The military stripped most systems for weapons study, but there’s one component – a platform-sized disk – the soldiers can’t figure out. The General orders Dr. Quest to figure out its purpose or risk getting his funding from Intelligence One cut.
A few nights later, Jonny, Hadji, and Bandit sneak into the lab and attach the power amplifier circuit to the platform against Dr. Quest’s wishes because he believes the risk is too high. The gamble worked, and the platform activated at the same moment a group of Lizard Men broke in to steal the recovered tech. During the battle, the boys and their dog leap onto the platform and teleport a long time into the future and very far, far away.
First Impressions:
Yep, Joe Casey nailed it. Capitalizing on the success of the Jonny Quest series, Joe Casey dreams up a pitch-perfect adventure that blends the new with the old and the past with the future. If you’re a fan of what Casey has done in the Jonny Quest series, you’re going to love this issue.
Artwork and Presentation:
Sebastián Píriz continues his dead-on representation of the mid-century, 1960s aesthetic as Team Quest globe-trots from one exotic locale to the next to investigate a mystery. The character designs are perfect ringers for the source material, and Píriz’s style during the fantastical moments (e.g. Jan and Jace hit with a sonic blast while invisible) beautifully match the retro sci-fi vibe of the source material.
Art Samples:




Story Positives & Negatives:
The Positives:
Intrigue, excitement, and adventure – these are the qualities we want in this type of storytelling, and Joe Casey delivers. Team Quest’s transition from their time-hopping adventure in the previous arc dovetails perfectly into a new story that gives the adventure a sense of organic continuity, and the plot device that enables the two properties to cross over makes perfect sense for this world.
The Negatives:
Joe Casey’s plot device, Jan and Jace’s crashed shuttle, works well enough as a plot device to get Team Quest in position for the eventual meeting with Space Ghost, but its presence doesn’t make a lot of sense because Jan and Jace are still with Space Ghost when the story begins. How are they brought to 1965 Nevada if their ship is already there? Presumably, Casey will explain the “how” in an upcoming issue, but for now, the crashed shuttle’s presence is more confusing than intriguing.
Big Picture:
Series Continuity:
Since Space Ghost/Jonny Quest: SpaceQuest #1 is a crossover, you may rightly wonder how much of the respective series you need to know to understand what’s happening. For now, you don’t need to know anything. The plot relies on elements from the previous Jonny Quest arc, but Casey provides just enough exposition to fill in the blanks if you haven’t been reading Jonny Quest. Still, go read Jonny Quest. It’s good.
Final Thoughts:
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SPACE GHOST/JONNY QUEST: SPACEQUEST #1 kicks off a stellar (ahem) crossover event when Team Quest investigates a crashed “alien” craft and sets off a chain of events that spans Time and Space. Joe Casey’s script uses everything we like about his Jonny Quest series as a perfect springboard for the two titles to cross over, and Sebastián Píriz’s artwork is fantastic.
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