Space Ghost/Jonny Quest: Space Quest #4, by Dynamite Comics on 8/20/25, delivers a miniseries finale in a cosmic crossover chaos with a multiversal twist and some ambitious gadgetry.
Credits:
- Writer: Joe Casey
- Artist: Sebastian Piriz
- Colorist: Lorenzo Scaramella
- Letterer: Taylor Esposito
- Cover Artist: Mark Spears (cover A)
- Publisher: Dynamite Comics
- Release Date: August 20, 2025
- Comic Rating: Teen
- Cover Price: $4.99
- Page Count: 24
- Format: Single Issue
Covers:





Analysis of SPACE GHOST/JONNY QUEST: SPACE QUEST #4:
First Impressions:
This issue comes in hot and never lets up, throwing readers straight into a galactic mess. The energy soars, and the battles are fast and messy, but hope and heroics shine through. The sheer amount of tech jargon and wild plot swings keeps things interesting, even when confusion briefly creeps in.
Recap:
Space Ghost/Jonny Quest: Space Quest #3 set the stage with the collision of two classic crews adrift in a fractured universe. The previous issue saw Jonny Quest and friends teaming up with Space Ghost and his crew, after being yanked across dimensions by bizarre energy anomalies. Desperate to return home, both teams fought off monstrous constructs spawned by the villainous Dr. Nightmare while racing against time to repair their ship and unlock a way back to their parallel worlds.
Plot Analysis:
Space Ghost and the Quest team find themselves hurtling through escalating chaos, facing off against Dr. Nightmare whose dreams of universal conquest get a serious wake-up call. With Hadji and Jonny dodging danger and Bandit at risk, Space Ghost pulls out the stops, incinerating threats and keeping the heroes alive in classic fashion. The immediate crisis is resolved, but the uneasy quiet is shattered by mysterious energy signals on the ship’s scanners, hinting at even more cosmic complications.
Technology takes center stage as the crew on Earth cobbles together a crude, souped-up communications array, blending Earth tech and alien components in a desperate leap across parallel universes. While initial attempts fail due to lack of power, Dr. Quest proposes a risky play: using an “amplification circuit” salvaged from the future to boost the machine. With fingers crossed and fur bristling, the team successfully broadens their beam, enabling a mind-to-message transmission that might just save the day.
The connection is made with Jace, Space Ghost’s ally, who’s stranded on primitive Earth, and the signal paves the way for a wild wormhole adventure. Violent spacetime turbulence shoves both teams through a portal, testing their fortitude and pushing Blip’s nerves to the edge. When they finally emerge, the cross-dimensional rescue becomes a frantic reunion, with the Phantom Cruiser returning, strange winged beasts appearing, and everyone scrambling to thumb their nose at cosmic confusion.
Exhausted but successful, the heroes regroup. The remains of overloaded circuitry signal the end of their high-tech gambit. Farewells wrap up the adventure with translator gadgets and one last leap through an unstable portal toward home. Equipment fried, spoilers resolved, and Bandit still wagging, all signs point to more interstellar fun in future installments.
Story
Joe Casey’s writing hustles from threat to threat, blending quippy dialogue, frantic pacing, and plenty of technical mumbo-jumbo. Every character gets thrown into the action, with Race and Jonny anchoring the drama and Space Ghost firing off trademark zingers. The plot barely stops for breath, mapping out each challenge with terse exchanges and superhero swagger. Occasionally, exposition runs thick, and the last-minute solutions feel a tad forced, but the momentum never dies.
Art
Sebastián Píriz fills every page with kinetic energy: bold lines, intense expressions, and vibrant sci-fi backgrounds. Lorenzo Scaramella’s colors spark across the panels, making wormholes pop and chaos glow. Fight scenes keep motion lively, and gadgets pulse with vivid highlights. Some crowded frames get a little muddy, but the overall effect is a relentless visual burst that fits the interdimensional madness.
Characters
Jonny and Hadji drive the heart, never backing down even when outgunned or out-weirded. Space Ghost commands the cosmic side, while Dr. Quest, Race, Jace, Jan, and Bandit round out the ensemble with humor and grit. Dr. Nightmare, though chewing up scenery, remains a clear and threatening villain. Sidekicks and scientists alike get roped into the crisis, making teamwork matter amid all the intergalactic noise.
Positives
The best moments come when character bonds shine: Jonny’s fierce loyalty, Space Ghost’s heroic retorts, and Race’s deadpan leadership make the crossover fun and relatable. The fusion of Hanna-Barbera iconography with mad science is executed with genuine affection and a wink. The tech talk, though occasionally overblown, nails the feeling of desperate invention, and the pace never leaves time to get bored.
Negatives
At times, the narrative shifts feel too sudden, and the plot risks getting tangled up in its own jargon. Visual clutter flips panels into chaos, making it hard to track who’s winning or losing in the heat of battle. Some emotional beats get dropped in favor of flashy action, and the convenient appearance of “future tech” solves problems a little too neatly, robbing scenes of tension.
Art Samples:




Final Thoughts:
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SPACE GHOST/JONNY QUEST: SPACE QUEST #4 is a dizzy, kinetic blast that honors its Saturday morning roots while pushing both crews to their limits. Smart dialogue, eye-popping visuals, and a bone-deep sense of teamwork power an interdimensional scramble that’s equal parts heartwarming and bonkers. Minor bumps aside, this issue is proof that cosmic chaos is much more fun when shared with friends and a very brave dog.
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