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SpaceQuest-02_featured

SPACE GHOST/JONNY QUEST: SPACE QUEST #2 – New Comic Review

Posted on July 9, 2025

When classic cartoon icons are thrown into cosmic chaos, not even nostalgia can save them from a plot that’s more tangled than a Saturday morning cereal spill.

Credits:

  • Writer: Joe Casey
  • Artist: Sebastian Piriz
  • Colorist: Lorenzo Scaramella
  • Letterer: Taylor Esposito
  • Cover Artist: Mark Spears (cover A)
  • Publisher: Dynamite Comics
  • Release Date: July 9, 2025
  • Comic Rating: Teen
  • Cover Price: $4.99
  • Page Count: 22
  • Format: Single Issue

Covers:

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Analysis of SPACE GHOST/JONNY QUEST: SPACE QUEST #2:

First Impressions:

This issue hits the ground running with more explosions than a Hollywood summer blockbuster, but the emotional stakes feel as thin as a Saturday morning cereal box. The art’s got flair, but the story tries to juggle too many cosmic bowling pins and drops a few along the way.

Recap:

Previously, in Space Quest #1 (review here), Space Ghost, Jonny Quest, and other Hanna-Barbera legends were yanked from their own universes and forced into a cosmic mashup. The first issue set the stage for interdimensional mayhem, with our heroes reeling from the shock and scrambling to understand the threat that brought them together.

Plot Analysis:

Jonny Quest, Hadji, and Bandit find themselves stranded in an unfamiliar, seemingly hostile environment, quickly encountering Space Ghost, who initially appears menacing. Fortunately, Space Ghost’s universal translators allow for communication, revealing that Jonny, Hadji, and Bandit are on “Ghost Planet,” formerly known as Planet Vector. Space Ghost explains that their accidental arrival is linked to a “contact plate,” an old two-way transit system, and suspects his partners might now be on Earth due to the same technology.

Back on Earth, Dr. Benton Quest and “Race” Bannon, along with Jan and Jace, are investigating the remnants of the alien craft. They identify it as their “Scout Car,” modified by Jace with hyper-propulsion systems for cross-parallel spacetime travel. Jace admits to losing it during testing and using an old contact plate to try and retrieve it, inadvertently causing the interdimensional swap.

Space Ghost receives an “Alert! Incoming message on Zeta Wave Prime!,” indicating a “galactic-level threat” which excites Jonny and Hadji. Meanwhile, Race Bannon attempts to depart from Tangier, Morocco, after a conversation with Jade, who seems to imply a “worthwhile” reason for him to stay.

The two groups, separated by dimensions, begin to pursue their respective goals: Space Ghost, Jonny, Hadji, and Bandit head into space in Space Ghost’s ship to confront the galactic threat, while Dr. Quest and his team on Earth prepare to rebuild the Scout Car to bring Jonny and the others back. The issue ends with both teams heading into the unknown.

Story

The plot is a solid continuation from the first issue, effectively bridging the two separated groups and setting up a clear objective: reunite the teams and face a galactic threat. The exposition regarding the “contact plate” and “Scout Car” neatly explains the initial predicament. The pacing is quick, moving the story forward without unnecessary detours. However, the dialogue sometimes feels a bit clunky, especially when characters are explaining complex scientific concepts in casual conversation. The “galactic-level threat” reveal at the end of page 7 feels a little too convenient as a new plot driver.

Art

This is where the comic truly struggles. The art by Sebastián Píriz and colors by Lorenzo Scaramella are inconsistent at best. While there are some dynamic panels, many suffer from awkward character posing, particularly in action sequences where the characters appear stiff or disproportionate. The coloring often feels flat and lacks depth, failing to create a sense of atmosphere or visual interest. Facial expressions are often generic, making it hard to connect with the characters’ emotions. To be fair, Píriz’s is a great fit for the main Jonny Quest ongoing, but combined with Space Ghost, it lacks impact.

Characters

Jonny and Hadji remain true to their adventurous, if sometimes naive, selves. Their reaction to Space Ghost and the “Ghost Planet” feels authentic for their age. Space Ghost is portrayed as a powerful and mysterious figure, though his quick trust in the newcomers feels a bit rushed. Dr. Quest and Jace’s interaction on Earth highlights Jace’s recklessness and Dr. Quest’s enduring intelligence. Race Bannon’s brief, somewhat cryptic exchange with Jade adds a touch of adult intrigue, but it feels a bit out of place given the urgent main plot. Bandit and Blip are largely relegated to background roles, with Bandit’s “ARF ARF ARF” being his most significant contribution.

Positives

The strength of this issue lies in its clear plot progression and the promise of a larger, galactic conflict. The concept of the “contact plate” as a two-way transit system is a clever way to link the two storylines, and the introduction of a “galactic-level threat” raises the stakes considerably. The team-up of these classic Hanna-Barbera characters still has inherent appeal.

Negatives

The art is a significant detractor. Inconsistent character models, stiff posing, and flat coloring undermine the storytelling. Some of the dialogue feels forced or overly expository. Race Bannon’s side plot, while potentially interesting, feels like a detour that breaks the momentum of the main narrative.

Art Samples:

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Final Thoughts:

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SPACE GHOST/JONNY QUEST: SPACE QUEST #2 has a solid story engine that moves things along, but it’s hampered by less than ideal artwork and too much exposition. If you’re a fan of these characters, the plot will keep you engaged, but don’t expect a visual masterpiece. It’s a fun ride despite its flaws, hinting at bigger things to come.

Score: 6/10

★★★★★★★★★★


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