Oz: The Tablet of Destinies, by Zenescope on 9/3/25, unleashes Dorothy Gale into a fight to save all of Oz and, apparently, time itself.
Credits:
- Writer: David Wohl
- Artist: Massimiliano La Manno
- Colorist: Robby Bevard
- Letterer: Taylor Esposito
- Cover Artist: Igor Vitorino (cover A)
- Publisher: Zenescope Entertainment
- Release Date: September 3, 2025
- Comic Rating: Teen
- Cover Price: $5.99
- Page Count: 32
- Format: Single Issue
Covers:





Analysis of OZ: THE TABLET OF DESTINIES:
First Impressions:
This issue runs at full tilt from page one, dropping readers into a swirl of magic, betrayal, and oversized stakes. The pacing is relentless, rarely pausing to let anyone – character or reader – catch their breath. It’s a crowded carnival of plot twists, magical brawls, and dramatic reunions, all delivered with a breathless sense of urgency.
Recap:
For the background context, Dorothy and her ensemble triumphed against goddess PolyChrome, who sought to subjugate Oz, locking her away with the help of Glinda and the Wizard. But while PolyChrome’s defeat secured a temporary peace, a lingering threat remained: Father Time, whose manipulations set up the catastrophic events now bearing down on the Emerald City and beyond.
Plot Analysis:
Things kick off with Glinda sacrificing herself to keep PolyChrome imprisoned, only to become a pawn in Father Time’s scheme. Morlana, the first witch, emerges as the main antagonist, enthralling Glinda and unleashing chaos across Oz, including a brutal attack on the Emerald City. Amid the destruction, Dorothy leads a team of heroes from Arcane Acre, facing the grim reality that Oz might not survive another magical onslaught.
From there, the comic spins through high-octane confrontations. Dorothy and her allies contend with corrupted friends, resurrected villains, and monsters galore, battling for the fabled Tablet of Destinies. Betrayal and magic run rampant as revelations pile up—Mombi’s return, Glinda’s enslavement, and the shattering assault on Abraxas Academy pinpoint the stakes: the very fate of Oz itself.
As the castle of the Good Witch shakes, Dorothy rallies her team. They face off against adversaries old and new inside the cradle of Oz’s natural magic, where Morlana seeks to finish Father Time’s destructive work. Dorothy’s leadership shines under pressure, and her allies, with witty banter and reckless courage, stick by her side even as the odds worsen.
The climax is a raucous spell-slinging showdown. Dororthy and Adraste battle witches Glinda and Mombi while Tin Man (Nicholas) and Toto clash with magical monstrosities. When Glinda regains her will, she helps Dorothy make a desperate play for the Tablet. Morlana’s spell threatens the entire realm, and as the dust settles, characters reckon with loss, betrayal, and the fragility of their world. The issue closes with Father Time’s cryptic approval and a setup for the next story arc.
Story
The script by David Wohl launches into cosmic-level peril with little preamble, relying on brisk dialogue and rapid-fire exposition. There’s no shortage of magical jargon or melodrama, occasionally teetering toward information overload. Character voices are distinct, trading jokes and defiance, though some plot points feel rushed and could use more breathing room. The dialogue is present and energetic, peppered with snappy comebacks and the occasional self-aware quip.
Art
Massimiliano La Manno’s artwork leans heavily on action, favoring dynamic poses and sprawling magical effects. The layouts make the most of dramatic confrontations, and splash panels pump up the visual energy. Robby Bevard’s colors add atmosphere. Each realm and battle pops with contrast and clarity. Character designs are expressive, especially the monstrous creations, while the backgrounds anchor the story in a vibrant, magical world.
Characters
Dorothy Gale remains a pillar, rallying heroes through peril and despair with stubborn confidence. Adraste is a resourceful ally, often swooping in for last-minute saves. Glinda’s arc, moving from protector to pawn and back to agency, adds emotional weight amid the melee. Antagonists like Morlana, Glinda, and the resurrected Mombi introduce distinct motivations, though their schemes can get tangled in the narrative rush.
Positives
The comic’s strengths sparkle in its relentless momentum and breathless action. The interplay between heroes, the snarky dialogue, and the willingness to upend character relationships give the story bite. High fantasy concepts like rewriting destinies and magical artifacts riff off classic Oz lore in fun, inventive ways, while the art keeps battles lively, colorful, and clearly staged.
Negatives
Weaknesses appear in the plot’s tendency to sprint past explanations, making major twists and emotional turns feel abrupt or under-explained. Supporting characters sometimes get lost in the magical shuffle. The sheer volume of magical events and betrayals risks muddying the stakes, flattening what should be powerful moments. Occasional rushed transitions and expository overload can leave readers playing catch-up.
Art Samples:



Final Thoughts:
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OZ: THE TABLET OF DESTINIES packs enough magical mayhem to fill three issues and still has room for another apocalypse. It’s a wild ride held together by Dorothy’s grit and snappy one-liners, only stumbling when the script trips over its own ambition. If the end of Oz is nigh, at least it goes out swinging and snarking with spell-slinging style and heart.
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