Myst: The Forgotten Hour, by Zenescope on 9/17/25, sees the characters Skye, Sela, Keres, and Mystere racing against the clock to stop the end of everything.
Credits:
- Writer: Joe Brusha
- Artist: Julius Abrera, Allan Otero
- Colorist: Juan Manuel Rodriguez
- Letterer: Taylor Esposito
- Cover Artist: Igor Vitorino (cover A)
- Publisher: Zenescope Entertainment
- Release Date: September 18, 2025
- Comic Rating: Teen
- Cover Price: $5.99
- Page Count: 36
- Format: One-Shot
Covers:
Analysis of MYST: THE FORGOTTEN HOUR:
First Impressions:
This issue feels like it’s throwing you right into the middle of the action, with no time for a breather. The opening pages are frantic and confusing, making it hard to figure out what’s going on. It’s a lot to process, and it leaves you feeling a bit lost.
Plot Analysis:
The comic begins with the four main characters in Myst, confronted by a witch who summons beasts to distract or destroy them. They are trying to find the Forgotten Hour, a powerful object that can defeat Father Time. The group is defeats the first cyclops but becomes overwhelmed when the witch summons more beasts. Suddenly, Sela and her allies arrive to even the odds and win the battle.
The larger group marches toward the Forgotten Fortress, and ancient citadel older than Myst, where the Forgotten Hour rests. While they travel, Keres quietly tells Skye that she suspects a traitor in their midst. The group arrives at the Fortress and easily infiltrates the ancient tombs below, but they learn their ease of entry was part of a planned trap by the Dark One. Worse, Keres’s feeling about a traitor proves true.
A new battle begins against the Dark One, the traitor, and their army of monsters. The battle is desperate, but the ancient magic below the Fortress empowers Keres’ scythe to temporarily freeze their enemies, giving the team a window to reach the artifact.
When they reach the artifact, they learn its removal will destroy Myst. Sela chooses to stay behind with her allies to hold back the Dark One while Skye, Kalen, and Keres escape through a portal to Arcane Acre.
Story
The writing is a bit of a mess. The dialogue is sometimes clunky, with characters stating the obvious or repeating themselves. It’s often hard to tell what the characters are thinking or why they are doing what they are doing. The plot moves so fast that it’s tough to keep up, and many of the events feel unearned. The pacing is frantic, and it makes the whole story feel rushed and difficult to follow.
Art
The art is a mixed bag. The line work is clean and the characters are distinct, but the colors are often muddy and unappealing. The action scenes are chaotic and sometimes hard to read, with too much happening in each panel. The character designs are generic, and it’s hard to get invested in them when they all look like they came from a standard fantasy template.
Characters
The characters are fairly one-dimensional. Skye is the strong leader, Sela is the wise one, Keres is the brave one, and Mystere is the insecure one. They don’t really evolve or show much depth. Their motivations are simple and don’t change throughout the story. It’s difficult to feel any real connection to them because they just aren’t that interesting.
Positives
The comic’s strongest point is its sheer ambition. It tries to tell a grand, high-stakes story across multiple dimensions, which is a commendable effort. It throws a lot of ideas at the reader and doesn’t shy away from being complex and expansive. The concept of the Forgotten Hour as a person, a part of the heroes themselves, is a neat twist that offers a brief moment of genuine interest. The final battle is a spectacle, even if it is a bit confusing, and it gives the issue a big, explosive finale.
Negatives
The biggest problem with this comic is how incredibly hard it is to follow. The story is a blur of fast-paced action and confusing plot points, with no time for the reader to catch up. The dialogue is weak, the characters are boring, and the art is too cluttered to be effective. It tries so hard to be epic that it trips over itself, and you’re left with a jumbled mess of a story that’s not fun to read.
Art Samples:
Final Thoughts:
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MYST: THE FORGOTTEN HOUR is a chaotic jumble that throws a lot at you and hopes something sticks. The writing is weak, the characters are forgettable, and the plot is all over the place. It’s a comic that’s trying to run before it can walk, and it leaves the reader feeling more lost than entertained.
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