G.I. Joe: A Real American Hero #320, by Image Comics on 9/3/25, finds the Joes hurtling through Springfield, dodging H.I.S.S. tanks and springing desperate plans while chaos explodes on Cobra Island.
Credits:
- Writer: Larry Hama
- Artist: Paul Pelletier, Tony Kordos
- Colorist: Francesco Segala, Sabrina Del Grosso
- Letterer: Pat Brosseau
- Cover Artist: Andy Kubert, Laura Martin (cover A)
- Publisher: Image Comics
- Release Date: September 3, 2025
- Comic Rating: Single Issue
- Cover Price: $3.99
- Page Count: 32
- Format: Single Issue
Covers:
Analysis of G.I. JOE: A REAL AMERICAN HERO #320:
First Impressions:
This one is like a runaway train with every car on fire. The action never lets up, tossing the Joes from shootouts to a frantic helicopter getaway to a raging boat chase. There’s no time to breathe, but that’s part of the fun, albeit a little overwhelming.
Recap:
Last issue, the G.I. Joe teams found themselves outnumbered and exposed, fighting on several fronts, with Cobra tightening the noose and bizarre threats like mutant cyborgs still looming. Dr. Mindbender’s twisted plans with Serpentor pushed the story into madness, but the Joes managed to stay on their feet, fighting to extricate themselves as chaos erupted across the globe. Meanwhile, the Joes at the Pit braced for impact as sky and land trembled under Cobra’s relentless advances.
Plot Analysis:
Dawn’s squad barrels through Springfield with Cobra and M.A.R.S. forces closing in, making a frenzied run for the main road only to find their escape blocked. When the straightforward escape fails, the Joes improvise, flipping the missile launcher and firing backwards at their pursuers, clearing a frantic path toward a secret airfield just outside of town. Racing through fire, Scarlett, Snake Eyes, and Dawn have to hijack a Cobra A.S.P.I.D. helicopter—thanks mostly to Jinx’s questionable “flight sim” credentials—to blast out of the trap while enemy vehicles swarm from every direction.
On Cobra Island, Wet-Suit and Helix dodge annihilation in a commandeered Cobra Scorpion, barely staying ahead of heavy fire while the plan to escape by rubber raft is scuttled. Radio calls crackle across the ocean, and back in the Pit, Duke orders air support, prepping the Sky-Striker with Ace at the controls and setting up a dramatic midair rendezvous as the Joes’ survival comes down to inches and seconds. Explosions and last-minute dogfights litter the sky as the recon team runs out of ammo, gets pinned to the docks by Blue Ninjas wielding energy sabers, and scrambles for yet another stolen vehicle—a Moray hydrofoil, rocketing out to sea with only minimal hope.
Springfield’s defenders scramble as well, rolling out vehicles and helicopters from under camo netting and shouting frantic commands in hopes of finally bottling up the Joes. Just as all seems lost, the cavalry arrives: Sky-Striker jets scream overhead, unleashing enough chaos to let the Joes break out. In the aftermath, battered heroes regroup for yet another round of weapons training, while cryptic hints set the stage for the next wild chapter.
Story
Larry Hama’s script is relentless, bouncing squads between overlapping crises with barely a pause for punctuation. Dialogue comes fast, peppered with snappy barks and the occasional gallows joke, while action dominates almost every page. The pacing is kinetic, bordering on breathless, with little room for the quieter moments or character beats that gave the series its classic edge.
Art
Paul Pelletier’s pencils charge through the panels with clean lines and a sharp sense of movement. Every explosion, dogfight, and desperate last stand bursts with energy. Tony Kordos’ inks add weight and detail, while Francesco Segala’s colors keep the chaos legible even in cluttered battle scenes. Vehicles are crisp and recognizable, while character expressions swing between panic and grit.
Characters
This issue gives the spotlight to Dawn, Jinx, Scarlett, Wet-Suit, Helix, and the ever-resilient Snake Eyes, each forced into problem-solving under fire. Jinx’s gamer background provides a rare comic beat in the middle of catastrophe. The personalities mostly shine through action and grim resolve, though quieter introspection gets benched in favor of forward momentum. Veterans like Duke and Ace do what they do best: swoop in and save the day.
Positives
The breakneck action pace is impossible to ignore, slamming together classic vehicles, gunfights, and desperate improvisations in rapid succession. Art stays clean and dynamic even as chaos reigns, ensuring each frantic escape and close call is easy to follow. The return to classic military hardware and strategy will leave old-school fans grinning, especially with clever twists like Jinx’s simulated flying.
Negatives
The sheer speed rarely lets anyone catch their breath, trading off dramatic tension for spectacle. Character moments and emotional depth are sacrificed to the almighty plot engine, leaving some scenes feeling like a checklist of firefights. If anyone missed the last arc, the mutant-cyborg fallout is briskly brushed aside, and some transitions are rough around the edges.
Art Samples:
Final Thoughts:
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G.I. JOE: A REAL AMERICAN HERO #320 comes out swinging and never looks back. It’s a wild, frenetic chase across land, sea, and sky, powered by pure momentum and heavy firepower. Subtlety takes a back seat, and while the dialogue crackles and the art shreds, those looking for a little quiet between explosions may want to duck and cover. The promise of even wilder hijinks next month means it’s not the best place to jump on, but for action fans, this ride’s just getting started.
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