G.I. Joe #11, by Image Comics on 9/17/25, throws its main cast into gritty Parisian tunnels and cobbled-together alliances, but not everyone comes out unscathed.
Credits:
- Writer: Joshua Williamson
- Artist: Andrea Milana
- Colorist: Lee Loughridge
- Letterer: Rus Wooton
- Cover Artist: Tom Reilly (cover A)
- Publisher: Image Comics
- Release Date: September 17, 2025
- Comic Rating: Teen
- Cover Price: $3.99
- Page Count: 32
- Format: Single Issue
Covers:
Analysis of G.I. JOE #11:
First Impressions:
This issue rockets forward with non-stop action and a barrage of witty quips. The energy is infectious, and several character moments zing with personality. Still, somewhere between the racing panels and muddled finale, you get the feeling the Joes left more than loose ends behind.
Recap:
Last issue, G.I. Joe #10 saw the Baroness and Cover Girl locked in a deadly cat-and-mouse game under the streets of Paris, facing off against Major Bludd’s forces and wrestling with the sticky politics of the Energon Universe. Twists and betrayals were par for the course, with the fate of Baroness’s parents hanging precariously in the balance and a chaotic shootout leaving Major Bludd battered but vengeful. The team’s bruises – physical and emotional – set up a wild rematch, promising fallouts that would ripple across the next installment.
Plot Analysis:
The comic opens with Clutch and Hound tangled up in an escalating firefight meant to liven up what was supposed to be a covert mission beneath Paris. Energon-powered weapons add zip to the chaos, while the presence of corrupted energy signals deeper trouble brewing just below the surface.
Baroness finds herself in a tense standoff with Major Bludd, whose threats grow increasingly personal. Bludd demands an eye for an eye, literally, and leverages Baroness’s parents’ safety to force her hand. The duo’s clash spirals through the winding tunnels, balancing bombastic threats with a surprisingly sharp exchange of psychological digs and barbs.
Meanwhile, Cover Girl races to outwit Raptor, who’s caught in the crossfire of Baroness’s vendetta and Bludd’s unhinged schemes. The maze-like setting amplifies the suspense, and alliances shift as fast as the turns in the tunnels. Just when things boil over, a timely intervention leaves Raptor ‘plucked’ and Baroness’s parents safe – maybe.
The issue closes with a round of hasty reunions and bruised banter, as the cast regroup to lick their wounds in the Pit. But the fallout from Paris leaves trust shaken, noses broken, and new missions on the horizon. A Night Force assignment in Darklonia sets the stage for next month’s solo adventure, while the shadow of Major Bludd’s vendetta lingers in the background.
Story
Williamson’s script is pure kinetic energy, throwing characters into trouble at breakneck speed while juggling Joes, Cobras, and transforming allegiances. The banter is biting, loaded with sarcasm and genuine wit. While dialogue pops, long-term payoff is less satisfying – several emotional beats and plot threads fizzle instead of landing with punch. The pacing races ahead, which is exhilarating but sometimes crowd-pleasing clarity out of the way.
Art
Milana’s line work brings flash and motion to the sprawling cast, but the looser inking struggles to keep every scene crisp. Tumultuous battles and smoky Parisian backdrops channel the intended chaos, yet some character close-ups blur together or lack anchoring detail, especially when the emotional stakes should be center stage. Loughridge’s colors inject a pulpy vibrance that mostly overcomes the panel inconsistency, but clarity suffers as action ramps up.
Characters
Baroness and Cover Girl’s feuding dynamic fuels the issue’s most memorable scenes, landing genuine pathos amid backstabby bravado. Major Bludd chews the scenery as a launchpad for melodrama, while supporting players get snappy lines but only occasional spotlight. The ensemble’s personalities don’t always get room to breathe, but their voices are distinct and keep the action rolling.
Positives
Fast pacing and zippy one-liners make this issue easy to devour, while the Baroness/Cover Girl rivalry gets a rare shot of vulnerability in between sniping insults. The Paris labyrinth setting heightens suspense and rewards sharp readers with continual surprises. Flashy Energon weapons and double-crosses maintain the fun for franchise fans.
Negatives
The loose, hurried art leaves big moments undercooked, especially when crowd scenes get muddy or key character reactions slip through the cracks. Plot resolution is rushed, with emotional payoffs and explanations brushed aside for what feels more like setup than closure. A lack of clear stakes in the finale robs the issue of lasting impact.
Art Samples:
Final Thoughts:
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G.I. JOE #11 delivers a kinetic dose of snark and firefights, but by the last page, it’s clear this rollercoaster left a few bolts rattling. The Paris caper packs heart but loses steam in the details, with loose pencils and a rushed ending that beg for a tighter grip. File this one under “fun ride, rough landing.”
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